The corporate side of the gaming industry has a huge impact on the artistic value of a game.
Thanks to some great Youtubers who have done awesome research, we are starting to learn more and more about how the big gaming companies and/or publishers put game development studios in crappy positions–and why the games suffer thereafter.
I intend to do the same.
I will now focus on learning the business of business of gaming, gaming stocks, and other machinations of the relationship between pixels and profits.
If you have any ideas or burning questions, lay ’em on me.